Specs
Status Payloads
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on Sep 12, 2024
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This specification describes how the payload of each message in Status looks like. It is primarily centered around chat and chat-related use cases.

The payloads aims to be flexible enough to support messaging but also cases described in the Status Whitepaper as well as various clients created using different technologies.

The node wraps all payloads in a protobuf record record:

message StatusProtocolMessage {
  bytes signature = 4001;
  bytes payload = 4002;
}

signature is the bytes of the signed SHA3-256 of the payload, signed with the key of the author of the message. The node needs the signature to validate authorship of the message, so that the message can be relayed to third parties. If a signature is not present, but an author is provided by a layer below, the message is not to be relayed to third parties, and it is considered plausibly deniable.

The node encodes the payload using Protobuf

The type ChatMessage represents a chat message exchanged between clients.

The protobuf description is:

message ChatMessage {
  // Lamport timestamp of the chat message
  uint64 clock = 1;
  // Unix timestamps in milliseconds, currently not used as we use whisper as
  // more reliable, but here so that we don't rely on it
  uint64 timestamp = 2;
  // Text of the message
  string text = 3;
  // Id of the message that we are replying to
  string response_to = 4;
  // Ens name of the sender
  string ens_name = 5;
  // Chat id, this field is symmetric for public-chats and private group chats,
  // but asymmetric in case of one-to-ones, as the sender will use the chat-id
  // of the received, while the receiver will use the chat-id of the sender.
  // Probably should be the concatenation of sender-pk & receiver-pk in
  // alphabetical order
  string chat_id = 6;

  // The type of message (public/one-to-one/private-group-chat)
  MessageType message_type = 7;
  // The type of the content of the message
  ContentType content_type = 8;

  oneof payload {
    StickerMessage sticker = 9;
    ImageMessage image = 10;
    AudioMessage audio = 11;
    bytes community = 12;
    DiscordMessage discord_message = 99;
  }

  // Grant for community chat messages
  bytes grant = 13;

  // Message author's display name, introduced in version 1
  string display_name = 14;

  ContactRequestPropagatedState contact_request_propagated_state = 15;

  repeated UnfurledLink unfurled_links = 16;

  enum ContentType {
    UNKNOWN_CONTENT_TYPE = 0;
    TEXT_PLAIN = 1;
    STICKER = 2;
    STATUS = 3;
    EMOJI = 4;
    TRANSACTION_COMMAND = 5;
    // Only local
    SYSTEM_MESSAGE_CONTENT_PRIVATE_GROUP = 6;
    IMAGE = 7;
    AUDIO = 8;
    COMMUNITY = 9;
    // Only local
    SYSTEM_MESSAGE_GAP = 10;
    CONTACT_REQUEST = 11;
    DISCORD_MESSAGE = 12;
    IDENTITY_VERIFICATION = 13;
    // Only local
    SYSTEM_MESSAGE_PINNED_MESSAGE = 14;
    // Only local
    SYSTEM_MESSAGE_MUTUAL_EVENT_SENT = 15;
    // Only local
    SYSTEM_MESSAGE_MUTUAL_EVENT_ACCEPTED = 16;
    // Only local
    SYSTEM_MESSAGE_MUTUAL_EVENT_REMOVED = 17;
  }
}
FieldNameTypeDescription
1clockuint64The clock of the chat
2timestampuint64The sender timestamp at message creation
3textstringThe content of the message
4response_tostringThe ID of the message replied to
5ens_namestringThe ENS name of the user sending the message
6chat_idstringThe local ID of the chat the message is sent to
7message_typeMessageTypeThe type of message, different for one-to-one, public or group chats
8content_typeContentTypeThe type of the content of the message
9payloadSticker I Image I Audio I DiscordMessage I bytes I nil`The payload of the message based on the content type
13grantbytesGrant for community chat messages
14display_namestringThe message author's display name
15contact_request_propagated_stateContactRequestPropagatedStateContact request clock values
16unfurled_linksUnfurledLink[]Unfurled links and their metadata that have been attached to the message

A node requires content types for a proper interpretation of incoming messages. Not each message is plain text but may carry different information.

The following content types MUST be supported:

  • TEXT_PLAIN identifies a message which content is a plaintext.

There are other content types that MAY be implemented by the client:

  • STICKER
  • STATUS
  • EMOJI
  • TRANSACTION_COMMAND
  • IMAGE
  • AUDIO
  • COMMUNITY
  • CONTACT_REQUEST
  • DISCORD_MESSAGE
  • IDENTITY_VERIFICATION

A mention MUST be represented as a string with the @0xpk format, where pk is the public key of the user account to be mentioned, within the text field of a message with content_type TEXT_PLAIN. A message MAY contain more than one mention. This specification RECOMMENDs that the application does not require the user to enter the entire pk. This specification RECOMMENDs that the application allows the user to create a mention by typing @ followed by the related ENS or 3-word pseudonym. This specification RECOMMENDs that the application provides the user auto-completion functionality to create a mention. For better user experience, the client SHOULD display a known ens name or the 3-word pseudonym corresponding to the key instead of the pk.

A ChatMessage with STICKER Content/Type MUST also specify the ID of the Pack and the Hash of the pack, in the Sticker field of ChatMessage

message StickerMessage {
  string hash = 1;
  int32 pack = 2;
}

A ChatMessage with IMAGE Content/Type MUST also specify the payload of the image and the type.

Clients MUST sanitize the payload before accessing its content, in particular:

  • Clients MUST choose a secure decoder
  • Clients SHOULD strip metadata if present without parsing/decoding it
  • Clients SHOULD NOT add metadata/exif when sending an image file for privacy and security reasons
  • Clients MUST make sure that the transport layer constraints the size of the payload to limit they are able to handle securely
message ImageMessage {
  bytes payload = 1;
  ImageType type = 2;
  enum ImageType {
    UNKNOWN_IMAGE_TYPE = 0;
    PNG = 1;
    JPEG = 2;
    WEBP = 3;
    GIF = 4;
  }
}

A ChatMessage with AUDIO Content/Type MUST also specify the payload of the audio, the type and the duration in milliseconds (duration_ms).

Clients MUST sanitize the payload before accessing its content, in particular:

  • Clients MUST choose a secure decoder
  • Clients SHOULD strip metadata if present without parsing/decoding it
  • Clients SHOULD NOT add metadata/exif when sending an audio file for privacy and security reasons
  • Clients MUST make sure that the transport layer constraints the size of the payload to limit they are able to handle securely
message AudioMessage {
  bytes payload = 1;
  AudioType type = 2;
  uint64 duration_ms = 3;
  enum AudioType {
    UNKNOWN_AUDIO_TYPE = 0;
    AAC = 1;
    AMR = 2;

A ChatMessage with COMMUNITY Content/Type MUST also specify the payload of the community as bytes from a CommunityDescription.

A ChatMessage with DISCORD_MESSAGE Content/Type MUST also specify the payload of the DiscordMessage.

message DiscordMessage {
  string id = 1;
  string type = 2;
  string timestamp = 3;
  string timestampEdited = 4;
  string content = 5;
  DiscordMessageAuthor author = 6;
  DiscordMessageReference reference = 7;
  repeated DiscordMessageAttachment attachments = 8;
}

message DiscordMessageAuthor {
  string id = 1;
  string name = 2;
  string discriminator = 3;
  string nickname = 4;
  string avatarUrl = 5;
  bytes avatarImagePayload = 6;
  string localUrl = 7;
}

message DiscordMessageReference {
  string messageId = 1;
  string channelId = 2;
  string guildId = 3;
}

message DiscordMessageAttachment {
  string id = 1;
  string messageId = 2;
  string url = 3;
  string fileName = 4;
  uint64 fileSizeBytes = 5;
  string contentType = 6;
  bytes payload = 7;
  string localUrl = 8;
}

A node requires message types to decide how to encrypt a particular message and what metadata needs to be attached when passing a message to the transport layer. For more on this, see 10/WAKU2.

The following messages types MUST be supported:

  • ONE_TO_ONE is a message to the public group
  • PUBLIC_GROUP is a private message
  • PRIVATE_GROUP is a message to the private group.
  • COMMUNITY_CHAT is a message to a community channe.
enum MessageType {
  UNKNOWN_MESSAGE_TYPE = 0;
  ONE_TO_ONE = 1;
  PUBLIC_GROUP = 2;
  PRIVATE_GROUP = 3;
  // Only local
  SYSTEM_MESSAGE_PRIVATE_GROUP = 4;
  COMMUNITY_CHAT = 5;
  // Only local
  SYSTEM_MESSAGE_GAP = 6;
}

If a user sends a new message before the messages sent while the user was offline are received, the new message is supposed to be displayed last in a chat. This is where the basic algorithm of Lamport timestamp would fall short as it's only meant to order causally related events.

The status client therefore makes a "bid", speculating that it will beat the current chat-timestamp, s.t. the status client's Lamport timestamp format is: clock = max({timestamp}, chat_clock + 1)

This will satisfy the Lamport requirement, namely: a -> b then T(a) < T(b)

timestamp MUST be Unix time calculated, when the node creates the message, in milliseconds. This field SHOULD not be relied upon for message ordering.

clock SHOULD be calculated using the algorithm of Lamport timestamps. When there are messages available in a chat, the node calculates clock's value based on the last received message in a particular chat: max(timeNowInMs, last-message-clock-value + 1). If there are no messages, clock is initialized with timestamp's value.

Messages with a clock greater than 120 seconds over the Whisper/Waku timestamp SHOULD be discarded, in order to avoid malicious users to increase the clock of a chat arbitrarily.

Messages with a clock less than 120 seconds under the Whisper/Waku timestamp might indicate an attempt to insert messages in the chat history which is not distinguishable from a datasync layer re-transit event. A client MAY mark this messages with a warning to the user, or discard them.

The node uses clock value for the message ordering. The algorithm used, and the distributed nature of the system produces casual ordering, which might produce counter-intuitive results in some edge cases. For example, when a user joins a public chat and sends a message before receiving the exist messages, their message clock value might be lower and the message will end up in the past when the historical messages are fetched.

Chat is a structure that helps organize messages. It's usually desired to display messages only from a single recipient, or a group of recipients at a time and chats help to achieve that.

All incoming messages can be matched against a chat. The below table describes how to calculate a chat ID for each message type.

Message TypeChat ID CalculationDirectionComment
PUBLIC_GROUPchat ID is equal to a public channel name; it should equal chatId from the messageIncoming/Outgoing
ONE_TO_ONElet P be a public key of the recipient; hex-encode(P) is a chat ID; use it as chatId value in the messageOutgoing
user-messagelet P be a public key of message's signature; hex-encode(P) is a chat ID; discard chat-id from messageIncomingif there is no matched chat, it might be the first message from public key P; the node MAY discard the message or MAY create a new chat; Status official clients create a new chat
PRIVATE_GROUPuse chatId from the messageIncoming/Outgoingfind an existing chat by chatId; if none is found, the user is not a member of that chat or the user hasn't joined that chat, the message MUST be discarded
COMMUNITY_CHATuse chatId from the messageIncoming/Outgoingfind existing community chat within a community based on chatId; the chatId includes a community id prefix

ContactUpdate is a message exchange to notify peers that either the user has been added as a contact, or that information about the sending user have changed.

message ContactUpdate {
  uint64 clock = 1;
  string ens_name = 2;
  string profile_image = 3;
  string display_name = 4;
  uint64 contact_request_clock = 5;
  ContactRequestPropagatedState contact_request_propagated_state = 6;
  string public_key = 7;
}

message ContactRequestPropagatedState {
  uint64 local_clock = 1;
  uint64 local_state = 2;
  uint64 remote_clock = 3;
  uint64 remote_state = 4;
}
FieldNameTypeDescription
1clockuint64The clock of the chat with the user
2ens_namestringThe ENS name if set
3profile_imagestringThe base64 encoded profile picture of the user
4display_namestringThe display name of the user
5contact_request_clockuint64The clock at which a contact request was sent
6contact_request_propagated_stateContactRequestPropagatedStateAdditional propagation clock values
7public_keystringThe public key of the user

A client SHOULD send a ContactUpdate to all the contacts each time:

  • The ens_name has changed
  • A user edits the profile image

A client SHOULD also periodically send a ContactUpdate to all the contacts, the interval is up to the client, the Status official client sends these updates every 48 hours.

EmojiReactions represents a user's "reaction" to a specific chat message. For more information about the concept of emoji reactions see Facebook Reactions.

This specification RECOMMENDS that the UI/UX implementation of sending EmojiReactions requires only a single click operation, as users have an expectation that emoji reactions are effortless and simple to perform.

message EmojiReaction {
  // clock Lamport timestamp of the chat message
  uint64 clock = 1;

  // chat_id the ID of the chat the message belongs to, for query efficiency the chat_id is stored in the db even though the
  // target message also stores the chat_id
  string chat_id = 2;

  // message_id the ID of the target message that the user wishes to react to
  string message_id = 3;

  // message_type is (somewhat confusingly) the ID of the type of chat the message belongs to
  MessageType message_type = 4;

  // type the ID of the emoji the user wishes to react with
  Type type = 5;

  enum Type {
    UNKNOWN_EMOJI_REACTION_TYPE = 0;
    LOVE = 1;
    THUMBS_UP = 2;
    THUMBS_DOWN = 3;
    LAUGH = 4;
    SAD = 5;
    ANGRY = 6;
  }

 // whether this is a retraction of a previously sent emoji
  bool retracted = 6;
}

Clients MUST specify clock, chat_id, message_id, type and message_type.

This specification RECOMMENDS that the UI/UX implementation of retracting an EmojiReactions requires only a single click operation, as users have an expectation that emoji reaction removals are effortless and simple to perform.

MembershipUpdateEvent is a message used to propagate information about group membership changes in a group chat. The details are in the Group chats specs.

message MembershipUpdateMessage {
  // The chat id of the private group chat
  string chat_id = 1;
  // A list of events for this group chat, first x bytes are the signature, then is a 
  // protobuf encoded MembershipUpdateEvent
  repeated bytes events = 2;

  // An optional chat message
  oneof chat_entity {
    ChatMessage message = 3;
    EmojiReaction emoji_reaction = 4;
  }
}

message MembershipUpdateEvent {
  // Lamport timestamp of the event
  uint64 clock = 1;
  // List of public keys of objects of the action
  repeated string members = 2;
  // Name of the chat for the CHAT_CREATED/NAME_CHANGED event types
  string name = 3;
  // The type of the event
  EventType type = 4;
  // Color of the chat for the CHAT_CREATED/COLOR_CHANGED event types
  string color = 5;
  // Chat image
  bytes image = 6;

  enum EventType {
    UNKNOWN = 0;
    CHAT_CREATED = 1;
    NAME_CHANGED = 2;
    MEMBERS_ADDED = 3;
    MEMBER_JOINED = 4;
    MEMBER_REMOVED = 5;
    ADMINS_ADDED = 6;
    ADMIN_REMOVED = 7;
    COLOR_CHANGED = 8;
    IMAGE_CHANGED = 9;
  }
}
FieldNameTypeDescription
1chat_idstringThe chat id of the private group chat
2eventsbytes[]The list of events for this group chat

A MembershipUpdateMessage includes either a ChatMessage or EmojiReaction.

The node uses SyncInstallationContact messages to synchronize in a best-effort the contacts to other devices.

message SyncInstallationContactV2 {
  uint64 last_updated_locally = 1;
  string id = 2;
  string profile_image = 3;
  string ens_name = 4;
  uint64 last_updated = 5;
  repeated string system_tags = 6;
  string local_nickname = 7;
  bool added = 9;
  bool blocked = 10;
  bool muted = 11;
  bool removed = 12;
  bool has_added_us = 13;
  int64 verification_status = 14;
  int64 trust_status = 15;
  int64 contact_request_local_state = 16;
  int64 contact_request_local_clock = 17;
  int64 contact_request_remote_state = 18;
  int64 contact_request_remote_clock = 19;
  string display_name = 20;
}
FieldNameTypeDescription
1last_updated_locallyuint64Timestamp of last local update
2idstringid of the contact synced
3profile_imagestringbase64 encoded profile picture of the user
4ens_namestringENS name of the contact
5array[string]Array of system_tags for the user, this can currently be: ":contact/added", ":contact/blocked", ":contact/request-received"
7local_nicknamestringLocal display name of the contact
9addedboolWether the contact is added
10blockedboolWether the contact is blocked
11mutedboolWether the contact is muted
12removedboolWether the contact is removed
13has_added_usboolWether the contact has added us
14verification_statusint64The verification status of the contact
15trust_statusint64The trust status of the contact
16contact_request_local_stateint64The local contact request state
17contact_request_local_clockint64The local contact request clock
18contact_request_remote_stateint64The remote contact request state
19contact_request_remote_clockint64The remote contact request clock

The node uses SyncInstallationPublicChat message to synchronize in a best-effort the public chats to other devices.

message SyncInstallationPublicChat {
  uint64 clock = 1;
  string id = 2;
}
FieldNameTypeDescription
1clockuint64clock value of the chat
2idstringid of the chat synced

The node uses PairInstallation messages to propagate information about a device to its paired devices.

message SyncPairInstallation {
  uint64 clock = 1;
  string installation_id = 2;
  string device_type = 3;
  string name = 4;
  // following fields used for local pairing
  uint32 version = 5;
}
FieldNameTypeDescription
1clockuint64clock value of the chat
2installation_idstringA randomly generated id that identifies this device
3device_typestringThe OS of the device ios,android or desktop
4namestringThe self-assigned name of the device

ChatIdentity represents the user defined identity associated with their public chat key.

message ChatIdentity {
  uint64 clock = 1;
  string ens_name = 2;
  map<string, IdentityImage> images = 3;
  string display_name = 4;
  string description = 5;
  string color = 6;
  string emoji = 7;
  repeated SocialLink social_links = 8;
  // first known message timestamp in seconds (valid only for community chats for now)
  // 0 - unknown
  // 1 - no messages
  uint32 first_message_timestamp = 9;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2ens_namestringA valid ENS associated with the chat key
3imagesmap<string, IdentityImage>Image data associated with the chat key
4display_namestringThe self-assigned display_name of the chat key
5descriptionstringThe description of the chat
6colorstringThe color of the chat
7emojistringThe emoji of the chat
8social_linksarray<SocialLink>A list of links to social platforms
9first_message_timestampuint32First known message timestamp in seconds

CommunityDescription represents a community metadata that is used to discover communities and share community updates.

message CommunityDescription {
  uint64 clock = 1;
  map<string,CommunityMember> members = 2;
  CommunityPermissions permissions = 3;
  ChatIdentity identity = 5;
  map<string,CommunityChat> chats = 6;
  repeated string ban_list = 7;
  map<string,CommunityCategory> categories = 8;
  uint64 archive_magnetlink_clock = 9;
  CommunityAdminSettings admin_settings = 10;
  string intro_message = 11;
  string outro_message = 12;
  bool encrypted = 13;
  repeated string tags = 14;
  map<string, CommunityTokenPermission> token_permissions = 15;
  repeated CommunityTokenMetadata community_tokens_metadata = 16;
  uint64 active_members_count = 17;
}

message CommunityMember {
  enum Roles {
    reserved 2, 3;
    reserved "ROLE_MANAGE_USERS", "ROLE_MODERATE_CONTENT";
    ROLE_NONE = 0;
    ROLE_OWNER = 1;
    ROLE_ADMIN = 4;
    ROLE_TOKEN_MASTER = 5;
  }
  repeated Roles roles = 1;
  repeated RevealedAccount revealed_accounts = 2 [deprecated = true];
  uint64 last_update_clock = 3;
}

message CommunityPermissions {
  enum Access {
    UNKNOWN_ACCESS = 0;
    NO_MEMBERSHIP = 1;
    INVITATION_ONLY = 2;
    ON_REQUEST = 3;
  }

  bool ens_only = 1;
  // https://gitlab.matrix.org/matrix-org/olm/blob/master/docs/megolm.md is a candidate for the algorithm to be used in case we want to have private communityal chats, lighter than pairwise encryption using the DR, less secure, but more efficient for large number of participants
  bool private = 2;
  Access access = 3;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2membersmap<string, CommunityMember>The members of the community
3permissionsCommunityPermissionsImage data associated with the chat key
4display_namestringThe self-assigned display_name of the chat key
5descriptionstringThe description of the chat
6colorstringThe color of the chat
7emojistringThe emoji of the chat
8social_linksarray<SocialLink>A list of links to social platforms
9first_message_timestampuint32First known message timestamp in seconds

A CommunityRequestToJoin represents a request to join a community, sent by a user that is not yet a member of that community. A request to join a community includes a list of RevealedAccount. These are wallet addresses that users are willing to reveal with the community's control node and admins.

message CommunityRequestToJoin {
  uint64 clock = 1;
  string ens_name = 2;
  string chat_id = 3;
  bytes community_id = 4;
  string display_name = 5;
  repeated RevealedAccount revealed_accounts = 6;
}

message RevealedAccount {
  string address = 1;
  bytes signature = 2;
  repeated uint64 chain_ids = 3;
  bool isAirdropAddress = 4;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2ens_namestringThe ENS of the user sending the request
3chat_idstringThe id of the chat to request access to
4community_idbytesThe public key of the community
5display_namestringThe display name of the usre sending the request
6revealed_accountsarray<RevealedAccount>A list of accounts to reveal to the control node

A PinMessage is a signal that tells a client that a specific message has to be marked as pinned.

message PinMessage {
  uint64 clock = 1;
  string message_id = 2;
  string chat_id = 3;
  bool pinned = 4;
  MessageType message_type = 5;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2message_idstringThe id of the message to be pinned
3chat_idstringThe id of the chat of the message to be pinned
4pinnedboolWhether the message should be pinned or unpinned
5message_typeMessageTypeThe type of message (public/one-to-one/private-group-chat)

A EditMessage represents an update to an existing message.

message EditMessage {
  uint64 clock = 1;
  string text = 2;

  string chat_id = 3;
  string message_id = 4;

  bytes grant = 5;

  MessageType message_type = 6;

  ChatMessage.ContentType content_type = 7;
  repeated UnfurledLink unfurled_links = 8;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2textstringThe updated message text
3chat_idstringThe id of the chat of the message
4message_idstringThe id of the message to be edited
5grantbytesA grant for a community edit messages
6message_typeMessageTypeThe type of message
7content_typeChatMessage.ContentTypeThe updated content type of the message
8unfurled_linksarray<UnfurledLink>Updated link metadata

A DeleteMessage represents a signal to delete a message from the local database of a client.

message DeleteMessage {
  uint64 clock = 1;

  string chat_id = 2;
  string message_id = 3;

  // Grant for community delete messages
  bytes grant = 4;

  // The type of message (public/one-to-one/private-group-chat)
  MessageType message_type = 5;

  string deleted_by = 6;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2chat_idstringThe id of the chat of the message
3message_idstringThe id of the message to delete
4grantbytesA grant for a community edit messages
5message_typeMessageTypeThe type of message
6deleted_bystringThe public key of the user who deleted the message

A CommunityMessageArchiveLink contains a magnet uri for a community's message archive, created using 61/STATUS-Community-History-Archives.

message CommunityMessageArchiveMagnetlink {
  uint64 clock = 1;
  string magnet_uri = 2;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2magnet_uristringThe magnet uri of the community archive torrent

A AcceptContractRequest message signals to the requester that the request was accepted.

message AcceptContactRequest {
  string id = 1;
  uint64 clock = 2;
}
FieldNameTypeDescription
1idstringThe id of the contact request
2clockuint64Clock value of the message

A RetractContractRequest message signals to the reiver of a request that the request was retracted.

message RetractContactRequest {
  string id = 1;
  uint64 clock = 2;
}
FieldNameTypeDescription
1idstringThe id of the contact request
2clockuint64Clock value of the message

A CommunityRequestToJoinResponse represents a response to a request to join a community.

message CommunityRequestToJoinResponse {
  uint64 clock = 1;
  CommunityDescription community = 2;
  bool accepted = 3;
  bytes grant = 4;
  bytes community_id = 5;
  string magnet_uri = 6;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2communityCommunityDescriptionThe community metadata
3acceptedboolWhether the request was accepted
4grantbytesThe grant
5community_idbytesThe id of the community
6magnet_uristringThe latest magnet uri of the community's archive torrent

A CommunityRequestToLeave represents a signal to a community that a user wants to be removed from the community's member list.

message CommunityRequestToLeave {
  uint64 clock = 1;
  bytes community_id = 2;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2community_idbytesThe id of the community

A RequestContactVerification is a request to verify a contact using a "challenge", which can by any string message and typically involves questions that only the contact should know.

message RequestContactVerification {
  uint64 clock = 1;
  string challenge = 3;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2challengestringThe challenge message used for verification

A AcceptContactVerification signals that a verification request was accepted and includes a response to the challenge.

message AcceptContactVerification {
  uint64 clock = 1;
  string id = 2;
  string response = 3;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2idstringThe verification request id
3responsestringThe response for the challenge

A DeclineContactVerification declines a contact verification request.

message DeclineContactVerification {
  uint64 clock = 1;
  string id = 2;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2idstringThe verification request id

A CancelContactVerification cancels a contact verification request.

message CancelContactVerification {
  uint64 clock = 1;
  string id = 2;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2idstringThe verification request id

A CommunityCancelRequestToJoin cancels a pending request to join.

message CommunityCancelRequestToJoin {
  uint64 clock = 1;
  string ens_name = 2;
  string chat_id = 3;
  bytes community_id = 4;
  string display_name = 5;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2ens_namestringThe ENS name of the account cancelling the request
3chat_idstringThe id of the chat
4community_idbytesThe id of the community
5display_namestringThe display name of the account cancelling the request

A CommunityEditSharedAddresses message allows users to edit the shared accounts they've revealed when requesting to join a community.

message CommunityEditSharedAddresses {
  uint64 clock = 1;
  bytes community_id = 2;
  repeated RevealedAccount revealed_accounts = 3;
}
FieldNameTypeDescription
1clockuint64Clock value of the message
2community_idbytesThe id of the community
3revealed_accountsarray<RevealedAccount>A list of revealed accounts

There are two ways to upgrade the protocol without breaking compatibility:

  • A node always supports accretion
  • A node does not support deletion of existing fields or messages, which might break compatibility

Released August 25, 2020

  • Added support for emoji reactions

Released July 16, 2020

  • Added support for images
  • Added support for audio

Released May 22, 2020

  • Added language to include Waku in all relevant places

Copyright and related rights waived via CC0.